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Magic achroma
Magic achroma













magic achroma

has been populated by a great number of new species, many of whom have achieved sentience and intelligence, including plants and animals. might have been our world once, but not it is geographically undefined, awaiting the input of the Game Master. Sometime in the past, a Great Disaster befell the world-perhaps a nuclear war, perhaps Ragnarok, perhaps the fall of Atlantis-and shattered its continents, its environments, its ecologies, and its civilisations. The setting for the Mutant Crawl Classics Roleplaying Game is Terra A.D.-Terra ‘After Disaster’-sometime in a future. What this means is that the Mutant Crawl Classics Roleplaying Game is a Class and Level game based on the d20 System, but which uses dice other the standard polyhedrals that it is possible to play Level Zero characters going out on their first adventure to hopefully survive and return as First Level adventurers and that it is compatible, so that characters from the one roleplaying game could visit the other and vice versa and the Game Master can mix and match content as is her wont. Published by Goodman Games following a successful Kickstarter campaign, the Mutant Crawl Classics Roleplaying Game takes the mechanics and set-up of the Dungeon Crawl Classics Role Playing Game maps them onto a post-apocalyptic future a la the 1978 genre pioneer, Gamma World. Mutant Crawl Classics Roleplaying Game – Triumph & Technology Won by Mutants & Magic is a barbarians and blasters, mutants and mayhem, AIs as gods, wetware as magic take upon Dungeon Crawl Classics Role Playing Game.















Magic achroma