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There are certain things to remember in general while following this walkthrough. While failing to do these things may only make events more difficult in some cases, others may affect the choices given on a turn making them differ from the walkthrough. Do not use any affection items unless told to do so. Since these are used at specific times for character clearing. There is a chance to acquire these items when capturing enemy commanders in battle, as well as the normal dungeon drops. For the majority of this walkthrough I did not use a commander with the "Defeated warrior hunt" skill. If you are concerned about running out, give this skill to one or more of your commanders and you should have more than enough affection items when prompted to use them. Do not allow a house to retake any of the sections of a territory before you conquer it. A partially taken territory must be taken completely, unless you are specificly told that the house can retake something that turn (Mouri is allowed to do so at least twice, but each time is noted). Failure to defend partially taken territories will invalidate the walkthrough.
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Be sure to save before ending your turn to be safe. Do not allow a house to completely take over one of your territories. Losing a territory can invalidate the walkthrough. That being said, you can allow a house to partially take the areas in your territories as long as they do not completely take them over. It is beneficial to allow it in many cases and necessary in others when facing multiples houses. Use this to your advantage when you need to commit extra commanders to offensive action. Do not take an action that is not listed in the walkthrough if you intend to follow it to the end.
SENGOKU RANCE WIKI WALKTHROUGH FREE
You are free to stop following this walkthrough at any point, but once you do so your end result will differ from the one produced by this walkthrough. If you fall behind somehow, there are certain points called "Free actions" in the first play walkthrough that can be used to either perform a specific action if it did not happen between turns, impose a levy, or catch up on something else. You can treat the Impose a levy actions in the 2nd+ game as free actions as well. #Sengoku rance walkthrough true route discussion free# Do not increase the troop size of the first 5 generic commanders recruitedĪt the beginning of the walkthrough. They are there for negotiation and scouting purposes to keep your useful commanders available for battle. The starting foot soldiers may be needed to defend briefly at the beginning and will be needed for the Kyo dungeon, but increasing their troop size is not necessary. #Sengoku rance walkthrough true route discussion free#ĭo not let your prison fill up completely.#Sengoku rance walkthrough true route discussion code#.
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#Sengoku rance walkthrough true route discussion Patch#.#Sengoku rance walkthrough true route discussion update#.Thanks.Įdit: Alright, I looked at the guide and restarted my game, currently taking it slower and using what I already know to my advantage. I'm sure there are things that I am missing, this is my first Rance game and the beginning was confusing, so I'm really looking forward to any tips and help you guys can offer. I'm fine on gold and troops, I just can't get anything done combat wise.
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I have to deal with a riot in one zone every turn, losing an action point, and that only leaves me with one action point. Currently at war with the Tenshi Sect and hit a brick wall, and I just got past the brick wall that was the Asakura-Asai faction. I've been playing for a while now, probably 6 or 7 hours, and only have 5 territories. I'm not a complete noob at turn based fighting in VNs, having played MGQ parts 1 and 2 and also Kamidori Alchemy Meister, but it seems like I can't get anything done in Rance. Hi everyone, I recently got into Sengoku Rance, and I'm struggling.
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